OUR PRACTICE

KLING KLANG KLONG is a Berlin studio for sound scenography, creating immersive sonic environments for exhibitions, installations, pavilions and cultural spaces.
We create sound for the way people move through a space, shaping entrances, transitions, moments of focus and how a visitor journey unfolds.

In our work, listening is part of the spatial and dramaturgical structure of an experience. A sound can guide attention, change the weight of a room, connect distant moments or let a transition be felt before it is explained. This is why we develop composition, sound design, spatial audio, interaction, generative systems and on-site tuning together with the architecture, content, media and movement of a place.

OUR EXPERTISE

Our expertise lies in translating listening concepts into working spatial experiences. We develop musical material, sound design, interaction, generative behavior and spatial playback so they can function together in real environments, from early sketches and prototypes to installed systems. Some works are composed as fixed spatial pieces, while others respond to movement, data, sensors, live systems or visitor interaction.
Across these different forms, the same question guides the work: how can sound shape the way an experience is perceived, navigated and remembered?

In an exhibition or museum, this may mean developing an exhibition sound design that supports a visitor route. Within that process, we may use a spatial score to map sound across rooms and media, build an interactive sound system, compose with generative sound, translate information through data sonification, or plan the spatial audio playback system that carries the work into the room. The form changes with the place, but the work always begins with the role sound can take within it.

OUR APPROACH

For us, sound belongs to the spatial design itself. It can influence how a place opens, where attention gathers, how visitors move and where silence is needed.

When listening is considered early, it can affect routes, transitions, media density, acoustic zones, loudspeaker positions and the rhythm between information, immersion and quiet moments. It also helps clarify what architecture, scenography, media and technology each need to carry, instead of leaving sound to solve spatial questions after the main decisions have already been made.

Many projects therefore begin with questions that are not only musical or technical. Where should a room feel close or open? Where should a visitor slow down? Where should sound withdraw? How can one moment become another without adding more visual explanation? These are the kinds of questions that connect acoustic blueprinting, sonic dramaturgy and the idea of a spatial score.

Studio Development

In the studio, we develop the musical material, sound design, spatial behavior and system logic of a project before it enters the final space. This is where ideas can still be shaped freely: compositions can be tested, interactions can be prototyped, densities can be reduced, and the relationship between sound, media and movement can begin to settle into a clear form.

Depending on the project, this stage may include spatial audio previews, headphone versions, multichannel mockups, interaction tests or technical studies with planners and integrators. These versions are working models that help the project become audible before it is installed.

For spatial projects, the translation between studio, system and site is part of the creative process. The studio phase prepares a composition that can meet the architecture instead of remaining dependent on ideal listening conditions.

On-Site Tuning

Once a work enters the site, the space changes the way it is heard. Materials, proportions and loudspeaker positions shape the basic acoustic conditions, while visitor movement, neighboring media and acoustic spill affect how the experience unfolds in use. A mix that felt balanced in the studio may need a different density, a transition may need more time, or a localized sound may need to shift because the room carries it further than expected.

On site, we tune the composition and the system together. Levels, timing, localization, transitions and acoustic relationships are adjusted until the listening experience belongs to the room. This is where spatial audio production becomes a reliable visitor experience: a composition rebalanced for the architecture and the real conditions of use.

The more this has been considered in early collaboration with architects, exhibition designers, media planners and technical teams, the more precise this stage can become. When the important listening decisions are already part of the plan, on-site tuning brings the work into the place it was made for.

We Won

2025

[d]arc awards UK

Art Category - 3rd place

2022

ADC

GRAND PRIX - Communication in Space & Event

2022

ADC

GOLD – Media Usage

2022

ADC Germany

SILVER – Exhibit / Installation

2021

iF Design Award

‍Professional Concept

2021

Cannes Lions

GOLD – Creative Data

2021

Cannes Lions

BRONZE – Radio & Audio

2020

One Show

GOLD – Creative Use of Data

2020

One Show

SILVER - Experiential & Immersive

2020

One Show

BEST IN DISCIPLINE – Creative Use of Data

2020

D&AD

GRAPHITE PENCILE – Sound Design & Use of Music

2020

D&AD

WOOD PENCILE – Creative Use of Technology

2020

New York Festivals

GOLD – Best Use of Music

2020

New York Festivals

GOLD  - Sound Design

2020

New York Festivals

BRONZE - Innovative Live Experience

2020

New York Festivals

GOLD – Best Use of Music

2020

ADC Germany

GOLD – Data-Driven Creativity

2020

ADC Germany

SILVER – Innovative Use of Audio

2020

ADC Germany

SILVER – Innovation in Production

2020

ADC Germany

BRONZE – Use of Original Music

2020

ADC Germany

SILVER –  Music / Sound

2020

New York Festivals

BRONZE - Environment & Sustainability

2018

Red Dot Design Award

Winner

2017

International Sound Awards

WINNER – Ambient Sounds

We Are

Amy Hodorek
Office Manager
Fernando Knof
Art Director, Concept
Maurice Mersinger
Creative Director & Head of music production
Valentin von Lindenau
Composer
Julien Herion
Sound Designer & Composer
Marie-Louise Peyer
Scenography, Concept
Pascal Staudt
Creative Technologist
Andrew Hockey
Composer
Felipe Sanchez Luna
Creative Director & Managing Director