Creating immersive Spaces

Sound scenography shapes how space is perceived, how stories unfold, and how visitors move through an environment.

At KLING KLANG KLONG, we design sound as an integral part of spatial experience within exhibitions, museums, installations, and immersive environments. Our work connects composition, spatial storytelling, and system design to create sonic experiences that give rhythm, orientation, atmosphere, and emotional depth to a place.

From subtle sound environments to building-scale narratives and interactive systems, we develop sonic structures embedded in the architecture of the experience.

What sound scenography means to us

Sound scenography is the design of how sound behaves in space.

It combines composition, spatial audio, dramaturgy, and architectural thinking. Sound is not treated as an added media layer but as part of the structure of the visitor experience.

It creates a sensory structure that visitors enter physically. It can guide without instructing, connect separate exhibits into one experience, and make knowledge felt. It can create orientation, tension, intimacy, or collective presence.

It shapes how
• visitors orient themselves in a space
• exhibits connect into a larger narrative
• attention shifts between moments
• knowledge becomes emotionally tangible

For us, sound scenography means designing the emotional and spatial logic of sound.

What we do

Our role starts early in the creative process, working closely with architects, exhibition designers, curators, and media teams to embed sound into the spatial concept.

Our work includes
• Sound scenography concepts and spatial strategies

• Composition and spatial sound design

• Translation of narrative and content into sonic form

• Interactive and generative sound systems

• Spatial audio and system behaviour design

• Technical planning and implementation logic

• On-site tuning and spatial calibration

Our role begins early in the creative process, working closely with architects, exhibition designers, curators, and media teams to integrate sound into the overall spatial concept.

Our approach

Every project begins with understanding the role sound should play in the experience.

1 READING THE SPACE

Architecture, visitor movement, content, and atmosphere define how sound can operate.

2 DEFINING THE SONIC DRAMATURGY

We define how sound structures the experience: guiding, connecting, intensifying, or creating orientation.

3 DESIGNING THE SOUND WORLD

Each project receives its own sonic language, developed through composition, texture, rhythm, and spatial behaviour.

4 SPATIAL SYSTEM DESIGN

We design how sound moves through the environment: layering, localisation, perspective, and transitions between zones.

5 PROTOTYPING AND TUNING

Sound scenography reaches its full quality through careful testing and on-site tuning.

Selected projects

MINES@Beringen – Mining Museum

A synchronised spatial sound narrative unfolds simultaneously across the building. Each room presents a different perspective of the same event, allowing visitors to encounter one shared story through shifting spatial viewpoints.

Luxembourg Pavilion – Expo 2020 Dubai

A layered spatial composition accompanies the visitor journey along the pavilion’s continuous path. Multiple musical layers coexist without acoustic clutter, structuring movement and connecting the thematic sections of the pavilion.

Humboldt Forum Berlin – Research Wall

A sound concept for a kinetic installation built from interwoven research narratives. Sound supports spatial navigation and reveals relationships between parallel storylines, allowing visitors to move through knowledge as a connected field.

MYRIAD – Where we connect

A large-scale spatial sound installation translating complex relational systems into an immersive sonic environment. Sound responds to interaction and unfolds across space as a living structure, making abstract relationships perceptible through spatial experience.