SOUND SCENOGRAPHY

SOUND SCENOGRAPHY

Sound scenography is the design of how sound behaves in space.

It connects composition, spatial audio, dramaturgy and architecture into one spatial and temporal structure. Instead of treating sound as a media layer added to an environment, it considers sound as part of how the environment is perceived, navigated and remembered.

In exhibitions, museums, pavilions and installations, this approach shapes how visitors orient themselves, move through content and feel a space unfold over time.


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WHAT SOUND SCENOGRAPHY MEANS


The term brings two ideas together: sound and scenography. Scenography describes how architecture, objects, light, media, movement and timing form a coherent experience in space. Sound scenography makes listening part of that structure.

It considers where sound should appear, how it should move or withdraw, and how it relates to bodies, rooms, objects and transitions. Sound can guide without instructing, connect separate moments into one narrative and shape a visitor's sense of intimacy, tension, orientation or collective presence.

These qualities affect how a space is understood, often before listeners consciously identify what they are hearing. The way sound inhabits a room can make it feel open, dense, unstable, calm or alive.

Over time, sound can build expectation, mark a transition or direct attention towards an object or route. When it carries research, memory or narrative, meaning becomes perceptible through the body as well as through explanation.


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HOW SOUND SCENOGRAPHY IS DESIGNED


Sound scenography usually begins before individual sounds are composed. The first step is to define the role listening should play in the space: how it should shape the visitor journey, where it should create focus and where it should leave room for silence.

That role gives the composition its structure. Rather than forming a fixed stereo image, the composition develops through rooms, routes, perspectives and changing listening positions.

The architecture is part of the composition. Materials, distances and reflections affect what can coexist, while the system design determines how sound is distributed, localised, layered or changed through interaction. These decisions remain provisional until they can be tested in the real space.

On site, the positions visitors will occupy become the listening reference. The work is adjusted to the room, and the scenography is complete when composition, architecture and movement function together.


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IN EXHIBITIONS AND MUSEUMS


Exhibitions and museums often need sound to do several things at once.

It may support orientation, create atmosphere, separate media zones, connect rooms, intensify objects, or help visitors feel the scale of a subject.

A careful scenographic structure prevents sound from becoming noise. It allows multiple installations, voices and media layers to coexist inside one spatial experience.

This is especially important in cultural spaces, where visitors move freely, attention shifts constantly and sound has to support content without overpowering it.

For a broader reflection on the role of sound in immersive design, see our essay on sound as a central layer of spatial experience.

In exhibitions, this wider scenographic structure is carried by several more specific practices. Spatial audio determines how sound is positioned and moved around listeners, while immersive sound concentrates on presence and bodily perception.

Exhibition sound design applies those decisions to museums, pavilions and visitor routes. Interactive sound adds responsive behaviour, allowing movement, sensors or live systems to change what is heard. Sound scenography holds these practices together within one spatial and dramaturgical idea.


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PROJECTS IN PRACTICE


These KLING KLANG KLONG projects show how sound scenography can take different forms: as a museum route, pavilion journey, research installation or immersive spatial composition.


Mineset - Mining Museum

A 1.7-kilometre museum route becomes one continuous sonic narrative. Each room offers a different acoustic perspective on the same event, turning architecture into a sequence of listening positions.


Luxembourg Pavilion - Expo 2020 Dubai

A layered spatial composition accompanies the visitor journey along the pavilion's continuous path. Distinct musical chapters remain legible while blending into one coherent sonic experience across the building.


Humboldt Forum Berlin - Research Wall

Different research voices receive their own sonic identity while remaining part of one spatial composition. Sound helps visitors navigate complexity without flattening it.


MYRIAD - Where we connect

An immersive sound environment translates complex relationships into spatial experience. Sound unfolds as a living structure, making interconnection perceptible through movement and listening.


German Pavilion Expo 2025

Sound becomes part of the pavilion's spatial identity, connecting architecture, dramaturgy and visitor movement into a shared experience.


Icon's World

Interactive sound and spatial composition support a playful, participatory environment where visitors become part of the sonic system.


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RELATED PRACTICES AND TECHNICAL NOTES


The spatial ideas of sound scenography depend on systems, renderers and production workflows that can carry them into architecture. Spatial Audio Systems and Renderers and Spatial Audio Production Workflows describe these technical layers.

These technical notes sit alongside three broader perspectives on the practice. The Role of Sound in Immersive Design examines attention and presence, Acoustic Blueprinting explains how listening enters architectural and curatorial planning, and Sonic Dramaturgy follows sound through the visitor journey.


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FAQ


What is sound scenography?

Sound scenography is the design of how sound behaves in space. It connects composition, spatial audio, dramaturgy and architecture into one spatial and temporal structure.


How is sound scenography different from sound design?

Sound design often describes the creation of specific sounds or audio content. Sound scenography describes how sound structures an experience across space, time, movement and narrative.


Where is sound scenography used?

It is used in exhibitions, museums, pavilions, installations, public spaces and spatial experiences where sound is part of how visitors perceive and navigate the environment.


When should sound scenography begin in a project?

It should begin early, together with architecture, exhibition design, media planning and narrative development. This allows sound to become part of the spatial concept rather than an added layer.


How does sound scenography relate to spatial audio?

Spatial audio is one of the techniques used to position, move and distribute sound. Sound scenography is the wider concept: it defines why, where and how sound should behave within the experience.


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Planning an exhibition, museum or spatial experience?
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We design sound scenography that shapes orientation, atmosphere and the way visitors move through space.