Mineset

Museum // Exhibition

Mineset

Museum // Exhibition

MINESET at Beringen unfolds as a synchronized museum environment where spatial sound connects multiple rooms and perspectives into one continuously shared mining narrative.

OUR ROLE Sound Scenography, Sound Concept, Composition, Sound Design, Programming, On-Site Mix // ARCHITECTURE HUB Architects // CONSTRUCTION Group Jansen // SCENOGRAPHY Exponanza // COMMISSIONED BY Province Limburg // YEAR 2027

PROJECT SCOPE
  • Role Of Sound
    Sound connects the pavilion’s thematic zones and supports orientation, pacing and emotional continuity across changing spatial and narrative conditions.
  • Mode Of Encounter
    Visitors move through immersive exhibition rooms combining architecture, media installations, interaction and participatory learning environments.
  • Sound Logic
    The pavilion’s sonic structure evolves across multiple thematic zones while recurring motifs create continuity between immersive scenes, interactive moments and collective transitions.
  • Source Material
    Recurring musical themes, adaptive compositional structures and interactive sonic elements were developed around the pavilion’s circularity concept.
  • Production Role
    We contributed sound scenography, composition, sound design and spatial audio development for the pavilion experience.
  • Sound System
    A multichannel spatial sound environment connected the pavilion’s immersive exhibition spaces and interactive media installations.

MINESET is the sound concept developed for MINES@BERINGEN, a museum experience located in the former coal mine of Beringen, Belgium. The project transforms the historic mining complex into a synchronized spatial narrative where sound connects architecture, memory and movement across the entire building.

At the centre of the experience is an 18-minute narrative unfolding simultaneously throughout multiple exhibition spaces. Rather than presenting isolated scenes, the museum operates as one continuous temporal environment. Each room reveals a different perspective of the same mining incident: visitors may encounter the story from the washing room, the lamproom, the director’s office or deep within the mine itself. No matter where visitors enter the narrative, they remain connected to the same shared event unfolding across the building.


The sound environment combines hyperrealistic spatial soundscapes with audiovisual installations and narrative fragments. Voices, machinery, alarms, atmospheres and distant sonic traces move across rooms and floors, creating overlapping layers of perception and orientation. Through synchronized timing and multichannel spatial audio, the museum becomes an interconnected listening environment in which visitors continuously reconstruct the larger story through movement and proximity.

We developed the museum’s sound scenography, synchronized narrative structure and immersive sound environment as a spatial system extending across the entire site. The project treats sound not as a supplement to the exhibition, but as a temporal infrastructure connecting architecture, narrative and visitor experience into one coherent museum environment.

Planning an exhibition, museum, or installation?

START A PROJECT