Chomsky vs Chomsky

Art // Stage

Chomsky vs Chomsky

Art // Stage

CHOM5KY vs CHOMSKY is an immersive audiovisual installation exploring language, artificial intelligence and cognition through machine-generated dialogue and spatial sound.

OUR ROLE Composition, Immersive Sound // Design, Code and Scenography Leads: Sebastian Huber, Johannes Lemke, Max Seeger, Johannes Timpernagel, Felix Worseck, Michael Burk // Back-End Architect Cindy Sherman Bishop // AI Lead Moov AI // AI Data Scientists Simon Dagenais, Étienne Boisvenue, David Torres // Producer Uschi Feldges, Carl-Johannes Schulze // Photo NFB, SBB, Tommi Aittala // Year 2022

CHOM5KY vs CHOMSKY created by Sandra Rodriguez. A co-production of the National Film Board of Canada and SCHNELLE BUNTE BILDER, with support from Medienboard Berlin-Brandenburg.

CHOM5KY vs CHOMSKY is an immersive installation exploring language, conversation and artificial intelligence through machine-driven dialogue and interaction. The work creates an artificial conversational environment in which visitors encounter evolving exchanges between human thought and machine-generated systems.

The installation combines dialogue, interaction and audiovisual media into a continuously shifting perceptual space. Questions surrounding language, cognition and artificial intelligence unfold through conversation and interaction, allowing visitors to move through an artificial world shaped by communication and response.


We contributed composition, sound design and interaction sounds for the installation. Sound supports the atmosphere and perceptual rhythm of the conversational environment while reinforcing the installation’s immersive character. Spatial audio extends the sense of depth and presence within the artificial world without overtaking the conversational structure itself.

Our contribution focused on composition, interaction sounds and spatial sound design. The project explores how immersive environments can shape the perception of artificial communication systems and machine-driven interaction.

PROJECT SCOPE
  • Role of Sound
    Sound shapes the installation’s shifting tension between human language, synthetic voice and machine cognition while guiding the perceptual rhythm of the debate.
  • Mode of Encounter
    Visitors encounter the work as an immersive audiovisual installation combining AI-generated dialogue, moving image and spatial sound.
  • Sound Logic
    Machine-generated language, synthetic speech and audiovisual transformation unfold together as one continuously evolving conversational structure.
  • Source Material
    The installation draws on Noam Chomsky’s theories of language, AI-generated dialogue systems and synthetic voice material.
  • Production Role
    We developed the sound concept, composition and spatial audio environment for the installation together with Schnelle Bunte Bilder.
  • Sound System
    A spatial audio environment synchronized immersive sound composition with the installation’s audiovisual and AI-driven behaviour.
  • Related Insights
    On A.I.
    — Artificial intelligence, authorship and machine creativity
    Immersive Sound
    — Presence, scale and bodily perception through sound
    Spatial Audio
    — Sonic depth, movement and perspective in rooms and routes

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