Tender Soul of Ocean: recall

Art // Stage

Tender Soul of Ocean: recall

Art // Stage

Tender Soul of Ocean: recall is a generative light and sound installation created with WHYIXD, where live wind data, future wind-field models and visitor movement shape an audiovisual environment in real time.

OUR ROLE Generative Spatial Sound, Sound Design, Co-Creation & Co-Production, Sound Artist for “Tender Soul of Ocean: recall” // CREATION & PRODUCTION WHYIXD // ARTISTS WHYIXD, KLING KLANG KLONG // CO-PRODUCER & EXECUTIVE ORGANIZER C-LAB Taiwan Sound Lab // ORGANIZER Taiwan Contemporary Culture Lab (C-LAB) // SPONSOR Ministry of Culture, Republic of China, Taiwan // ORGANIZER (CMP INSPIRATION) CMP PUJEN Foundation for Arts and Culture // CO-ORGANIZERS CMP Group, PUJEN Land Development, Hotel National, CMP Park Lane // CURATORIAL & CREATIVE TEAM WHYIXD // VISUAL DESIGN HOUTH // PUBLIC PARTICIPATION INSTALLATION “SPECTRUM OF WHITE” Chuang Chih-Wei // MATERIAL SPONSORS CHENG MEI Materials Technology Corporation, Sing Mas Enterprise Co., Ltd. // EQUIPMENT PARTNER Samsung Neo QLED 8K // YEAR 2025

Tender Soul of Ocean: recall extends the Tender Soul of Ocean series initiated by WHYIXD in Keelung, Taiwan. Presented at Ars Electronica Festival 2025 and later at C-LAB Sound Festival: DIVERSONICS in Taipei, the installation transforms environmental data and visitor movement into a continuously shifting field of light and immersive sound.

An outdoor sensor feeds live wind conditions into the installation, while speculative future wind-field models introduce an additional temporal layer into the system. Together with real-time audience motion sensing, these inputs continuously reshape the audiovisual environment. Within this responsive structure, the generative spatial sound environment we developed allows sound and light to evolve through a shared behavioural logic.

The installation does not unfold as a fixed composition. As visitors move through the space, the soundscape subtly changes in density, movement and proximity. These inputs alter the sonic field, creating an adaptive sound environment in which perception becomes tied to shifting atmospheric conditions. The work combines generative sound, interactive sound and spatial audio into a shared perceptual system.

Our role focused on the creation of the generative spatial sound layer and its integration into the installation’s responsive structure. Through sound design, spatial composition and co-creation with WHYIXD, we shaped the audible behaviour of the work as part of its overall sound scenography, connecting environmental data, movement and spatial perception into one evolving system.

PROJECT SCOPE
  • Role of Sound
    Sound and light unfold as one responsive system, shaping the rhythm, density and perceptual character of the space.
  • Mode of Encounter
    Visitors move through an adaptive audiovisual environment that changes through their presence and interaction.
  • Sound Logic
    We developed a generative sound environment in which atmospheric data and audience motion continuously recompose the spatial audio field.
  • Source Material
    Live wind data, speculative future wind-field models and visitor movement drive the behaviour of sound and light in real time.
  • Production Role
    We created the generative spatial sound concept, sound design and co-produced the installation together with WHYIXD.
  • Sound System
    A spatial sound system distributes the evolving sonic environment throughout the installation space.
  • Related Insights
    Generative Sound
    — Sound systems that evolve through rules, data and live input
    Interactive Sound
    — Sound shaped through movement, presence and participation
    Data Sonification
    — Transforming data into audible, spatial and emotional experience
    Immersive Sound
    — Presence, scale and bodily perception through sound

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