Collide

Open Musical Composition

Collide

Open Musical Composition

COLLIDE is an exploration of the senses, achieved by transforming recorded motion data into abstract visuals and sound. This site-specific installation is inspired by the phenomenon of synesthesia. Musicians did interpret the visuals as a graphic score while viewing them through virtual reality headsets. This way, the soundtrack of the installation is the result of an experiment with immersion and how it affects perception.

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Our Role Sound Concept, Open Composition, Sound Production, Mix & Master // Client Dolby Gallery, San Francisco // Creative Direction, Design onformative // Production Imprint Project, onformative // Research Christian Loclair // Year 2016

What’s a Rich Text element?

The rich text element allows you to create and format headings, paragraphs, blockquotes, images, and video all in one place instead of having to add and format them individually. Just double-click and easily create content.

Static and dynamic content editing

A rich text element can be used with static or dynamic content. For static content, just drop it into any page and begin editing. For dynamic content, add a rich text field to any collection and then connect a rich text element to that field in the settings panel. Voila!

How to customize formatting for each rich text

Headings, paragraphs, blockquotes, figures, images, and figure captions can all be styled after a class is added to the rich text element using the "When inside of" nested selector system.

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SOUND CONCEPT

The soundtrack of COLLIDE is an open composition which requires the improvisation of performers to the visuals. To do so, the musicians were given Virtual Reality headsets to immerse themselves in the visual world of COLLIDE.

During their performance they interpreted the animation in real-time: the visuals of COLLIDE became a graphic score in motion, dictating the dynamism, intensity, rhythm and melodic choices of the players.

While performing, the players were visually separated by splitting the animation into three parts and assigning each part to one player. Despite their visual separation, they shared an acoustic reality by simultaneously being able to hear the improvisation of the other players. This allowed for an exciting experience in the co-compositional process, which created the signature sound of COLLIDE.

In the end we composed the final soundtrack based on the recordings. The final 3D-Mix on Dolby Atmos at Dolby Laboratories (54 speakers in addition to 17 subs) made it possible to spatially link events in the film with the individual dynamics of the cello recordings.

visuals by onformative