Luxembourg Pavilion EXPO 2025

Museum // Exhibition

Luxembourg Pavilion EXPO 2025

Museum // Exhibition

The Luxembourg Pavilion at Expo 2025 Osaka unfolds as an immersive spatial experience in three acts, connected through a recurring musical heartbeat that guides visitors across encounters, interaction and panoramic audiovisual environments.

OUR ROLE Sound Scenography, Composition, Spatial Sound Design, Programming, Mix On-Site // ADDITIONAL MUSIC Claude Zeimes // SCENOGRAPHY jangled nerves // ARCHITECTURE STDM architectes urbanistes + MIKAN // CLIENT Le Gouvernement du Grand-Duché de Luxembourg, Ministère de l’économie // LOCATION Expo 2025 Osaka, Japan // YEAR 2025


The Luxembourg Pavilion at Expo 2025 Osaka was developed around the leitmotif “Doki Doki – The Luxembourg Heartbeat”. Designed by jangled nerves for the Grand Duchy of Luxembourg, the pavilion unfolds as an immersive spatial experience in three acts that explore encounter, innovation and emotional connection through audiovisual scenography.

After an introductory pre-show, visitors enter a first act centred on human encounters and personal stories from Luxembourg. In the second act, interactive installations and cooperative game structures present Luxembourg’s global innovation projects through collective participation and synchronized play. The experience culminates in an immersive panoramic environment where visitors recline on an elastic net while surrounded by landscape, culture and audiovisual imagery across floor, wall and ceiling LED surfaces.

The pavilion’s sound scenography connects these different narrative and spatial conditions through a recurring musical heartbeat. Themes evolve across the three acts while maintaining a shared sonic identity throughout the visitor journey. Interactive moments, synchronized collective sequences and immersive audiovisual scenes are tied together through spatial audio and multichannel composition, allowing the pavilion to unfold as one continuous temporal experience.

We contributed to the development of the pavilion’s sound scenography together with jangled nerves and the wider creative team. Our work focused on composition, sound design and the spatial integration of the recurring “Doki Doki” leitmotif across the pavilion’s immersive and interactive environments.

PROJECT SCOPE
  • Role of Sound
    Sound connected the pavilion’s changing emotional and spatial registers, linking intimate encounters, collective participation and immersive landscape sequences into one continuous visitor experience.
  • Mode of Encounter
    Visitors moved through dialogical installations, interactive game environments and a panoramic body-on audiovisual experience.
  • Sound Logic
    A transforming musical structure connected the pavilion’s different scenes while adapting to interactive moments, collective play and immersive transitions.
  • Source Material
    Original musical themes and recurring leitmotifs were developed around the pavilion’s central “Doki Doki – The Luxembourg Heartbeat” concept.
  • Production Role
    We contributed sound scenography, composition, sound design and spatial audio development for the pavilion experience.
  • Sound System
    A multichannel spatial sound environment connected the pavilion’s three acts and immersive audiovisual spaces.
  • Related Insights
    Sound Scenography
    — Sound as part of how spatial experiences are perceived and remembered
    Exhibition Sound Design
    — Sound for museums, pavilions and cultural visitor routes
    Sonic Dramaturgy
    — Sound as orientation, rhythm and visitor journey
    Acoustic Blueprinting
    — Listening as part of early spatial planning

Planning an exhibition, museum, or installation?

START A PROJECT