The Luxembourg Pavilion at Expo 2025 Osaka unfolds as an immersive spatial experience in three acts, connected through a recurring musical heartbeat that guides visitors across encounters, interaction and panoramic audiovisual environments.
OUR ROLE Sound Scenography, Composition, Spatial Sound Design, Programming, Mix On-Site // ADDITIONAL MUSIC Claude Zeimes // SCENOGRAPHY jangled nerves // ARCHITECTURE STDM architectes urbanistes + MIKAN // CLIENT Le Gouvernement du Grand-Duché de Luxembourg, Ministère de l’économie // LOCATION Expo 2025 Osaka, Japan // YEAR 2025
The Luxembourg Pavilion at Expo 2025 Osaka was developed around the leitmotif “Doki Doki – The Luxembourg Heartbeat”. Designed by jangled nerves for the Grand Duchy of Luxembourg, the pavilion unfolds as an immersive spatial experience in three acts that explore encounter, innovation and emotional connection through audiovisual scenography.
After an introductory pre-show, visitors enter a first act centred on human encounters and personal stories from Luxembourg. In the second act, interactive installations and cooperative game structures present Luxembourg’s global innovation projects through collective participation and synchronized play. The experience culminates in an immersive panoramic environment where visitors recline on an elastic net while surrounded by landscape, culture and audiovisual imagery across floor, wall and ceiling LED surfaces.
The pavilion’s sound scenography connects these different narrative and spatial conditions through a recurring musical heartbeat. Themes evolve across the three acts while maintaining a shared sonic identity throughout the visitor journey. Interactive moments, synchronized collective sequences and immersive audiovisual scenes are tied together through spatial audio and multichannel composition, allowing the pavilion to unfold as one continuous temporal experience.
We contributed to the development of the pavilion’s sound scenography together with jangled nerves and the wider creative team. Our work focused on composition, sound design and the spatial integration of the recurring “Doki Doki” leitmotif across the pavilion’s immersive and interactive environments.

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