Fantastic Voyage

Brand // Event

Fantastic Voyage

Brand // Event

Fantastic Voyage is an interactive audiovisual environment created for Olympus Perspective Playground. Equipped with a virtual torchlight, visitors explore the hidden interior of an abstract sculpture shaped through reactive binaural audio and interaction.

OUR ROLE Interactive Sound, Reactive Binaural Audio // CLIENT Olympus Perspective Playground | Olympus Medical // YEAR 2017

Fantastic Voyage was created for Olympus Perspective Playground as a virtual exploration inside an abstract sculptural environment. Equipped with a virtual torchlight, visitors move through hidden interior spaces that gradually reveal patterns, particles, and growing surfaces when illuminated.

The project focuses on the relationship between movement, light, and perception. As visitors navigate through the sculpture, visual transformations are continuously accompanied by reactive sound behaviour that changes according to interaction and position.

We designed the interactive sound environment and developed a reactive binaural audio engine that controls both sound behaviour and spatialisation in real time. The audio follows movement and interaction throughout the experience, creating a continuously shifting spatial sound layer linked directly to exploration inside the sculpture.

The project combines interactive sound, immersive audio, and reactive spatial behaviour within a controlled audiovisual environment developed for a public exhibition context.

PROJECT SCOPE
  • Role of Sound
    Sound follows movement, torchlight, and interaction inside the sculpture, shaping orientation and spatial perception throughout the experience.
  • Mode of Encounter
    Visitors explore the interior of the sculpture using a virtual torchlight while interacting with responsive visual and sonic elements.
  • Sound Logic
    The audio reacts continuously to user movement and interaction, adapting sound behaviour and spatialisation in real time.
  • Source Material
    The sound environment was developed in relation to the abstract sculptural world, its hidden interior spaces, geometric transformations, and reactive behaviours.
  • Production Role
    We designed the interactive sound and developed the reactive binaural audio engine.
  • Sound System
    Reactive binaural audio distributed through headphones.
  • Related Insights
    Interactive Sound
    — Sound shaped through movement, presence and participation
    Immersive Sound
    — Presence, scale and bodily perception through sound
    Spatial Audio
    — Sonic depth, movement and perspective in rooms and routes

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