+Panic

Museum // Exhibition

+Panic

Museum // Exhibition

+PANIC is a digital swarm installation for the Humboldt Forum’s exhibition After Nature. We created an interactive sound environment that responds to visitor movement and changing swarm behaviour.

Our Role Sound concept, Sound Design, Generative Music Engine, Implementation // Client Humboldt Forum Berlin // Contractor schnellebuntebilder // Year 2021

+Panic was created for the inaugural exhibition After Nature at the Humboldt Forum in Berlin. The installation presents thousands of digital fish moving across a semi-transparent projection surface, following the classic behavioural principles of swarm movement.

The visual system expands these behavioural rules through an additional condition: panic. As visitors move through the space, the swarm reacts and shifts between cohesion, alignment, separation, and disruption. The installation creates a continuously changing relationship between collective behaviour and individual presence.  


We developed an interactive sound environment that follows these behavioural transitions in real time. The sound responds to visitor movement and mirrors changes within the swarm dynamics, creating a continuously evolving sonic layer connected to the movement of the fish simulation. The project combines interactive sound, generative music, and exhibition sound design within a shared audiovisual environment.

Our contribution included the sound concept, sound design, generative music engine, and implementation for the installation at the Humboldt Forum Berlin.

PROJECT SCOPE
  • Role of Sound
    The sound follows transitions within the swarm behaviour and reacts to visitor movement inside the installation space.
  • Mode of Encounter
    Visitors encounter the work in the foyer of the exhibition, where movement influences the relationship between swarm dynamics and sound.
  • Sound Logic
    The sonic environment changes between states of cohesion, alignment, separation, and panic, following the behaviour of the digital fish swarm.
  • Source Material
    The sound structure is based on the movement logic of the simulated swarm and the spatial presence of visitors.
  • Production Role
    We developed the sound concept, sound design, generative music engine, and implementation.
  • Sound System
    An interactive sound environment accompanies the projection-based installation.
  • Related Insights
    Interactive Sound
    — Sound shaped through movement, presence and participation
    Generative Sound
    — Sound systems that evolve through rules, data and live input
    Immersive Sound
    — Presence, scale and bodily perception through sound
    Data Sonification
    — Transforming data into audible, spatial and emotional experience

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